Using a prompt game, I initiated brainstorming ideas.
It is a game to give you random situation user groups, and themes etc. to inspire your design ideas.
I been given 4 prompts: Discipline (a generation), Travel, Snack, Nostalgia. I been given some minutes to brainstorm. I started to develop an idea to make a snack trip app where you can see snacks from ancient time or childhood time, and you can buy them online.
I sketched paper prototypes to visualize my idea and imagination.
Meanwhile, I developed brand messaging and a component library.
The first color #002153 is the Theme color. I picked this color as the background of my homepage’s earth. It would occupy a large portion of the whole screen. So I think I can use it as my theme color to make the whole website looks consistent in color.
I used #002153 as my Text color also, to be consistent with theme color.
Montserrat: This common font has a little aged feeling since it is inspired by the typography in a historical Argentinian neighborhood.
I also designed several forms which are important to e-commerce app to build professional and safe vibes.
When users use the checking out process of an e-commerce application first time, they will face the process of adding a new address. If the form looks too overwhelming. They might give up during this process and give up buying things in Snack Trip or even give up using this application. So this “Add Address” form is important to focus on.
To delve into design practices for iOS and Android systems, I developed modifications that are compatible with both platforms.
The app looks like more standardized full of iOS blue color. But then the app is less creative with its own charm. But due to the style is matching by iOS guideline, it looks more professional and trustworthy, which is important for ecommerce app.
The color chose by the color guide is more lively and soft. My original design has too much color contrast since I use very dark blue everywhere with the white or very light grey background.
To gain a deeper understanding of user situations and experiences, my classmates and I used an app we designed to craft an engaging narrative.
I collaborated with three other classmates to craft a compelling story where the main character is a girl utilizing four apps independently designed by each of us. The entire narrative is presented on her mobile phone screen. This exercise deepens our understanding of user situations and experiences.